Camp Whittlewood features five Steam achievements, introduced by developer NickSchemes in the October 4, 2026 update. While the retro horror RPG features three distinct endings, you do not need to replay the full story three separate times to unlock every badge. By completing key item preparations across Day 1, Day 2, and Day 3, you can establish a single manual save right before the final night and clear every achievement in roughly two to three hours.
Below is the complete achievement breakdown, alongside a streamlined step-by-step walkthrough covering the setup and execution for all three endings.
Camp Whittlewood Achievements Overview
All five achievements correspond to specific actions taken during the campground's three ending paths.
| Achievement | In-Game Description | Requirement & Associated Ending |
|---|---|---|
| Running Badge | Escaped Camp Whittlewood. | Successfully flee through the front gate (Ending 1: Escape). |
| Bark Scout's Honor | Escorted a camper to safety. | Escape through the gate alongside a camper who wears your Friendship Bracelet (Ending 1: Escape). |
| Botany Badge | Made an offering to the trees. | Complete the cave ritual using the Grafting Kit (Ending 2: Ritual). |
| Irresistible | Avoided danger with a delicious distraction. | Bait the woodcarver monster into the logging cabin with a S'more (Ending 3: Firestarter). |
| Fire Safety Badge | Put an end to the campfire legend. | Lock the beast inside the logging cabin and burn it down (Ending 3: Firestarter). |
Pre-Final Night Walkthrough: Setting Up the 100% Save
To unlock all five badges without resetting your entire progress, complete all mandatory puzzle setups during the daytime phases. Follow these steps sequentially before going to sleep on Day 3.
Day 1: Camper Quests and Gathering S'mores
Before concluding Day 1, speak to every camper until their dialog options are fully exhausted. Complete at least one camper side quest:
- Buggs: Deliver Soda
- Pierce: Deliver Headset
- Tiffany: Deliver Love Letter
Completing a camper's request ensures they will reward you with a S'more during the cookout, an item required for the Firestarter ending.
Day 2: Red Flags and the Magnifying Glass
- Scour the camp to collect all Red Flags, but hold onto them rather than handing them to the Camp Leader immediately.
- Create a safety save before competing in the Tug of War event.
- Win the Tug of War activity to secure the Magnifying Glass. If your team falls, reload your save and repeat the mini-game until you win.
Day 3: Key Item Route and Preparation
You begin Day 3 at the Dining Hall. Do not interact with the Fire Starting activity yet; complete the exploration route first.
- Archery and Basement Keys: Visit the Archery Area and shoot down the Wooden Squirrel. Pick it up and carry it to the Administration Room. Place the squirrel inside the Aquarium to receive the Basement Key.
- Basement Tools: Use your Lantern to access the Basement beneath the Dining Hall. Loot both the Book and the Bolt Cutters.
- Staging the Trampoline: Go to the Playground located above the Administration Room. Cut down the Trampoline using the Bolt Cutters, then drag it down to the bottom-left corner of the parking lot directly under the Treehouse.
- Preserving the Flint: Return to the Dining Hall. Pick up the Flint and Wet Moss. Use the Magnifying Glass to ignite the fire activity instead of the Flint, and claim your badge reward from the Camp Leader.
- Treehouse Stash: Dry your Wet Moss at the fireplace inside the Dining Hall. Grab the Peg beside the bench on the right side of the Dining Hall exterior, insert it into the tree trunk, and climb up to the Treehouse. Knock down the Piggy Bank and leap through the floor hole holding the Flint. Landing on the Trampoline below allows you to retain the Flint in your inventory for the final night.
- Beehive Wax: Head to the Hiking Area. Place the Dry Moss beneath the Beehive and ignite it with your Magnifying Glass to collect the Wax. Pick the moss back up and soak it in the nearby stream to make it Wet Moss again.
- Cave Preparation: Follow the upper trail in the Hiking Area to uncover the hidden path leading downward. Enter the cave using your Lantern, retrieve the Medallion, and place the Wet Moss on the cavern floor. This softens the ground in advance of the ritual.
- Crafting the Grafting Kit: Head back to the Archery Area and snip the damaged fence section with the Bolt Cutters. Pick up the Wire, then proceed into the newly opened zone to retrieve Turpentine. Combine your materials with the Book to assemble the Grafting Kit. Gather extra Turpentine from the container afterward.
- Friendship Bracelet: Return to the Campfire. Use the Medallion to fashion the Friendship Bracelet, then gift it to any camper of your choice.
The Point of No Return
Speak to the Camp Leader to initiate the evening cookout. Once Billy and the others arrive, story events will guide you toward the Administration Room.
Do not go to sleep immediately. Walk back to the Campfire circle and speak to the campers whose requests you fulfilled earlier to collect your S'mores. Finally, return to your cabin and interact with the bed to sleep.
Save your game here. This file acts as your master save for all three endings.
Ending 1: Escape Route
Reload or continue from your cabin save on the final night.
- Head to the Administration Room and pick up your Backpack.
- Return to the Playground area and drag the Trampoline all the way down to the camp exit gate.
- If the creature begins chasing you, quickly step inside the Administration Room and step back out to reset the monster's aggro state.
- Head into the Dining Hall, locate the camper who received your Friendship Bracelet, and recruit them to follow you.
- Guide the camper safely to the front gate and use the Trampoline together to clear the fence.
Unlocked Achievements:
- Running Badge
- Bark Scout's Honor
Ending 2: Ritual Route
Reload your cabin save from the final night.
- Enter the Administration Room and retrieve your Backpack.
- Head directly to the Cave in the Hiking Area.
- Take out the Shovel and dig the patch of earth you previously softened with the Wet Moss.
- Interact with the dug patch using the Grafting Kit crafted from the Book.
- Lie down to finish the ritual.
Unlocked Achievement:
- Botany Badge
Ending 3: Firestarter Route
Reload your cabin save from the final night one last time.
- Collect your Backpack from inside the Administration Room.
- Head into the Hiking Area and locate the abandoned logging structure.
- Place a S'more on the floor inside the cabin.
- Draw the monster toward the cabin entrance.
- Once the creature stops to consume the S'more, quickly sprint outside, interact with the entrance door, and brace it shut using the Shovel.
- Douse the exterior entrance with Turpentine, then ignite it using the Flint.
Unlocked Achievements:
- Irresistible
- Fire Safety Badge
Frequently Asked Questions
When were achievements added to Camp Whittlewood?
Achievements were officially introduced in the Camp Whittlewood Update on October 4, 2026. The developer confirmed that while endings were tracked starting with the September 30, 2026 patch, the five Steam badges were unlocked for public tracking on October 4.
Can you save multiple campers in Ending 1?
No. Game mechanics and community documentation confirm that you can only give the Friendship Bracelet to one camper per playthrough. Consequently, only one companion can be escorted over the gate during the escape sequence.
What should I do if the woodcarver catches me while moving the Trampoline?
The monster operates on a timer and audio cues, such as snapping branches or noisy objects. If it pursues you while you are dragging the Trampoline toward the gate, break line of sight and duck into the Administration Room. Transitioning through the doorway resets the enemy's pursuit.










